| addMesh(const aiScene &scene, const std::string &scenePath) | aikido::rviz::ResourceServer | |
| getMeshURI(const MeshResourcePtr &meshResource) const | aikido::rviz::ResourceServer | private |
| getPort() const | aikido::rviz::ResourceServer | |
| hasBuggyAssimp() | aikido::rviz::ResourceServer | privatestatic |
| isRunning() const | aikido::rviz::ResourceServer | |
| mDaemon | aikido::rviz::ResourceServer | private |
| MeshResourcePtr typedef | aikido::rviz::ResourceServer | private |
| mHost | aikido::rviz::ResourceServer | private |
| mMutex | aikido::rviz::ResourceServer | mutableprivate |
| mPort | aikido::rviz::ResourceServer | private |
| mResources | aikido::rviz::ResourceServer | private |
| mScenes | aikido::rviz::ResourceServer | private |
| operator=(const ResourceServer &other)=delete | aikido::rviz::ResourceServer | |
| processConnection(void *cls, struct MHD_Connection *connection, const char *url, const char *method, const char *version, const char *upload_data, std::size_t *upload_data_size, void **ptr) | aikido::rviz::ResourceServer | privatestatic |
| queueHttpError(struct MHD_Connection *connection, unsigned int code, const std::string &message) | aikido::rviz::ResourceServer | privatestatic |
| ResourcePtr typedef | aikido::rviz::ResourceServer | private |
| resourceReaderCallback(void *cls, uint64_t pos, char *buf, size_t max) | aikido::rviz::ResourceServer | privatestatic |
| resourceReaderFreeCallback(void *cls) | aikido::rviz::ResourceServer | privatestatic |
| ResourceServer() | aikido::rviz::ResourceServer | |
| ResourceServer(const ResourceServer &other)=delete | aikido::rviz::ResourceServer | |
| start(unsigned short port=0) | aikido::rviz::ResourceServer | |
| stop() | aikido::rviz::ResourceServer | |
| WeakResourcePtr typedef | aikido::rviz::ResourceServer | private |
| ~ResourceServer() | aikido::rviz::ResourceServer | virtual |