Go to the documentation of this file.    1 #ifndef AIKIDO_ROBOT_HAND_HPP_ 
    2 #define AIKIDO_ROBOT_HAND_HPP_ 
    7 #include <unordered_map> 
    9 #include <dart/dart.hpp> 
   24   virtual ~Hand() = 
default;
 
   28   virtual void grab(
const dart::dynamics::SkeletonPtr& bodyToGrab) = 0;
 
   36   virtual std::future<void> 
executePreshape(
const std::string& preshapeName)
 
   40   virtual void step(
const std::chrono::system_clock::time_point& timepoint) = 0;
 
   43   virtual dart::dynamics::ConstMetaSkeletonPtr 
getMetaSkeleton() 
const = 0;
 
   61 #endif // AIKIDO_ROBOT_HAND_HPP_ 
 
 
virtual void ungrab()=0
Ungrabs an object.
 
Abstract class for Hand interface.
Definition: Hand.hpp:21
 
virtual dart::dynamics::ConstMetaSkeletonPtr getMetaSkeleton() const =0
Returns the metaskeleton corresponding to this hand.
 
Format of serialized trajectory in YAML.
Definition: algorithm.hpp:4
 
virtual void step(const std::chrono::system_clock::time_point &timepoint)=0
Steps the robot (and underlying executors and subrobots) through time.
 
virtual void grab(const dart::dynamics::SkeletonPtr &bodyToGrab)=0
Grabs an object.
 
virtual dart::dynamics::BodyNode * getEndEffectorBodyNode() const =0
Get the end-effector body node for which IK can be created.
 
virtual dart::dynamics::BodyNode * getHandBaseBodyNode() const =0
Get the body node which is the root of the hand, containing all fingers.
 
virtual std::future< void > executePreshape(const std::string &preshapeName)=0
Sets the hand to the corresponding preshape (from preshapesUri).
 
#define AIKIDO_DECLARE_POINTERS(X)
Definition: pointers.hpp:21