Aikido
aikido::statespace::SE2 Member List

This is the complete list of members for aikido::statespace::SE2, including all inherited members.

allocateState() constaikido::statespace::StateSpacevirtual
allocateStateInBuffer(void *_buffer) const overrideaikido::statespace::SE2virtual
cloneState(const StateSpace::State *stateIn) constaikido::statespace::SE2
compose(const StateSpace::State *_state1, const StateSpace::State *_state2, StateSpace::State *_out) const overrideaikido::statespace::SE2virtual
compose(const State *_state1, const State *_state2, State *_out) const=0aikido::statespace::SE2
compose(State *_state1, const State *_state2) constaikido::statespace::SE2
aikido::statespace::StateSpace::compose(State *_state1, const State *_state2) constaikido::statespace::StateSpacevirtual
copyState(const StateSpace::State *_source, StateSpace::State *_destination) const overrideaikido::statespace::SE2virtual
createState() constaikido::statespace::SE2
expMap(const Eigen::VectorXd &_tangent, StateSpace::State *_out) const overrideaikido::statespace::SE2virtual
freeState(State *_state) constaikido::statespace::StateSpacevirtual
freeStateInBuffer(StateSpace::State *_state) const overrideaikido::statespace::SE2virtual
getDimension() const overrideaikido::statespace::SE2virtual
getIdentity(StateSpace::State *_out) const overrideaikido::statespace::SE2virtual
getInverse(const StateSpace::State *_in, StateSpace::State *_out) const overrideaikido::statespace::SE2virtual
aikido::statespace::StateSpace::getInverse(State *_state) constaikido::statespace::StateSpacevirtual
getIsometry(const State *_state) constaikido::statespace::SE2
getStateSizeInBytes() const overrideaikido::statespace::SE2virtual
Isometry2d typedefaikido::statespace::SE2
logMap(const StateSpace::State *_state, Eigen::VectorXd &_tangent) const overrideaikido::statespace::SE2virtual
print(const StateSpace::State *_state, std::ostream &_os) const overrideaikido::statespace::SE2virtual
ScopedState typedefaikido::statespace::SE2
ScopedStateConst typedefaikido::statespace::SE2
SE2()=defaultaikido::statespace::SE2
setIsometry(State *_state, const Isometry2d &_transform) constaikido::statespace::SE2
StateHandle typedefaikido::statespace::SE2
StateHandleConst typedefaikido::statespace::SE2
~StateSpace()=defaultaikido::statespace::StateSpacevirtual