Aikido
aikido::statespace::SO3StateHandle< _QualifiedState > Member List

This is the complete list of members for aikido::statespace::SO3StateHandle< _QualifiedState >, including all inherited members.

ConstState typedefaikido::statespace::StateHandle< SO3, _QualifiedState >
getQuaternion()aikido::statespace::SO3StateHandle< _QualifiedState >inline
getState() -> typename std::enable_if<!std::is_const< Q >::value, Q * >::typeaikido::statespace::StateHandle< SO3, _QualifiedState >
getState() const -> typename std::conditional< std::is_const< Q >::value, Q *, const Q * >::typeaikido::statespace::StateHandle< SO3, _QualifiedState >
getStateSpace() constaikido::statespace::StateHandle< SO3, _QualifiedState >
mSpaceaikido::statespace::StateHandle< SO3, _QualifiedState >protected
mStateaikido::statespace::StateHandle< SO3, _QualifiedState >protected
operator QualifiedState *() constaikido::statespace::StateHandle< SO3, _QualifiedState >
operator=(StateHandle &&)=defaultaikido::statespace::StateHandle< SO3, _QualifiedState >
operator=(const StateHandle &)=defaultaikido::statespace::StateHandle< SO3, _QualifiedState >
QualifiedState typedefaikido::statespace::StateHandle< SO3, _QualifiedState >
Quaternion typedefaikido::statespace::SO3StateHandle< _QualifiedState >
reset()aikido::statespace::StateHandle< SO3, _QualifiedState >
reset(const StateSpace *space, QualifiedState *state)aikido::statespace::StateHandle< SO3, _QualifiedState >
setQuaternion(const Quaternion &_quaternion)aikido::statespace::SO3StateHandle< _QualifiedState >inline
SO3StateHandle()aikido::statespace::SO3StateHandle< _QualifiedState >inline
SO3StateHandle(const StateSpace *_space, QualifiedState *_state)aikido::statespace::SO3StateHandle< _QualifiedState >inline
State typedefaikido::statespace::StateHandle< SO3, _QualifiedState >
StateHandle()aikido::statespace::StateHandle< SO3, _QualifiedState >
StateHandle(const StateSpace *space, QualifiedState *state)aikido::statespace::StateHandle< SO3, _QualifiedState >
StateHandle(const StateHandle &)=defaultaikido::statespace::StateHandle< SO3, _QualifiedState >
StateHandle(StateHandle &&)=defaultaikido::statespace::StateHandle< SO3, _QualifiedState >
StateSpace typedefaikido::statespace::StateHandle< SO3, _QualifiedState >