Aikido
aikido::robot::ConcreteManipulator Member List

This is the complete list of members for aikido::robot::ConcreteManipulator, including all inherited members.

ConcreteManipulator(RobotPtr robot, HandPtr hand)aikido::robot::ConcreteManipulator
executeTrajectory(const trajectory::TrajectoryPtr &trajectory) const overrideaikido::robot::ConcreteManipulatorvirtual
getFullCollisionConstraint(const statespace::dart::ConstMetaSkeletonStateSpacePtr &space, const dart::dynamics::MetaSkeletonPtr &metaSkeleton, const constraint::dart::CollisionFreePtr &collisionFree) const overrideaikido::robot::ConcreteManipulatorvirtual
getHand() const overrideaikido::robot::ConcreteManipulatorvirtual
getHand() const=0aikido::robot::ConcreteManipulator
getHand()aikido::robot::ConcreteManipulator
getMetaSkeleton() const overrideaikido::robot::ConcreteManipulatorvirtual
getMetaSkeleton() const=0aikido::robot::ConcreteManipulator
getMetaSkeleton()aikido::robot::ConcreteManipulator
getName() const overrideaikido::robot::ConcreteManipulatorvirtual
getNamedConfiguration(const std::string &name) const overrideaikido::robot::ConcreteManipulatorvirtual
getSelfCollisionConstraint(const statespace::dart::ConstMetaSkeletonStateSpacePtr &space, const dart::dynamics::MetaSkeletonPtr &metaSkeleton) const overrideaikido::robot::ConcreteManipulatorvirtual
getStateSpace() const overrideaikido::robot::ConcreteManipulatorvirtual
getStateSpace() const=0aikido::robot::ConcreteManipulator
getStateSpace()aikido::robot::ConcreteManipulator
mCRRTParametersaikido::robot::ConcreteManipulatorprivate
mHandaikido::robot::ConcreteManipulatorprivate
mRobotaikido::robot::ConcreteManipulatorprivate
mVectorFieldParametersaikido::robot::ConcreteManipulatorprivate
planEndEffectorStraight(statespace::dart::MetaSkeletonStateSpacePtr &space, const dart::dynamics::MetaSkeletonPtr &metaSkeleton, const dart::dynamics::BodyNodePtr &body, const constraint::dart::CollisionFreePtr &collisionFree, double distance, double timelimit, double positionTolerance, double angularTolerance)aikido::robot::ConcreteManipulator
planToEndEffectorOffset(const statespace::dart::MetaSkeletonStateSpacePtr &space, const dart::dynamics::MetaSkeletonPtr &metaSkeleton, const dart::dynamics::BodyNodePtr &body, const constraint::dart::CollisionFreePtr &collisionFree, const Eigen::Vector3d &direction, double distance, double timelimit, double positionTolerance, double angularTolerance)aikido::robot::ConcreteManipulator
retimePath(const dart::dynamics::MetaSkeletonPtr &metaSkeleton, const aikido::trajectory::Trajectory *path) overrideaikido::robot::ConcreteManipulatorvirtual
retimePathWithKunz(const dart::dynamics::MetaSkeletonPtr &metaSkeleton, const aikido::trajectory::Trajectory *path, double maxDeviation, double timestep) overrideaikido::robot::ConcreteManipulatorvirtual
setCRRTPlannerParameters(const util::CRRTPlannerParameters &crrtParameters)aikido::robot::ConcreteManipulator
setNamedConfigurations(std::unordered_map< std::string, const Eigen::VectorXd > namedConfigurations) overrideaikido::robot::ConcreteManipulatorvirtual
setRoot(Robot *robot) overrideaikido::robot::ConcreteManipulatorvirtual
setVectorFieldPlannerParameters(const util::VectorFieldPlannerParameters &vfParameters)aikido::robot::ConcreteManipulator
smoothPath(const dart::dynamics::MetaSkeletonPtr &metaSkeleton, const aikido::trajectory::Trajectory *path, const constraint::TestablePtr &constraint) overrideaikido::robot::ConcreteManipulatorvirtual
step(const std::chrono::system_clock::time_point &timepoint) overrideaikido::robot::ConcreteManipulatorvirtual
~ConcreteManipulator()=defaultaikido::robot::ConcreteManipulatorvirtual
~Manipulator()=defaultaikido::robot::Manipulatorvirtual
~Robot()=defaultaikido::robot::Robotvirtual