Aikido
aikido::statespace::SE3 Member List

This is the complete list of members for aikido::statespace::SE3, including all inherited members.

allocateState() constaikido::statespace::StateSpacevirtual
allocateStateInBuffer(void *_buffer) const overrideaikido::statespace::SE3virtual
cloneState(const StateSpace::State *stateIn) constaikido::statespace::SE3
compose(const StateSpace::State *_state1, const StateSpace::State *_state2, StateSpace::State *_out) const overrideaikido::statespace::SE3virtual
compose(const State *_state1, const State *_state2, State *_out) const=0aikido::statespace::SE3
compose(State *_state1, const State *_state2) constaikido::statespace::SE3
aikido::statespace::StateSpace::compose(State *_state1, const State *_state2) constaikido::statespace::StateSpacevirtual
copyState(const StateSpace::State *_source, StateSpace::State *_destination) const overrideaikido::statespace::SE3virtual
createState() constaikido::statespace::SE3
expMap(const Eigen::VectorXd &_tangent, StateSpace::State *_out) const overrideaikido::statespace::SE3virtual
freeState(State *_state) constaikido::statespace::StateSpacevirtual
freeStateInBuffer(StateSpace::State *_state) const overrideaikido::statespace::SE3virtual
getDimension() const overrideaikido::statespace::SE3virtual
getIdentity(StateSpace::State *_out) const overrideaikido::statespace::SE3virtual
getInverse(const StateSpace::State *_in, StateSpace::State *_out) const overrideaikido::statespace::SE3virtual
aikido::statespace::StateSpace::getInverse(State *_state) constaikido::statespace::StateSpacevirtual
getIsometry(const State *_state) constaikido::statespace::SE3
getStateSizeInBytes() const overrideaikido::statespace::SE3virtual
Isometry3d typedefaikido::statespace::SE3
logMap(const StateSpace::State *_in, Eigen::VectorXd &_tangent) const overrideaikido::statespace::SE3virtual
print(const StateSpace::State *_state, std::ostream &_os) const overrideaikido::statespace::SE3virtual
ScopedState typedefaikido::statespace::SE3
ScopedStateConst typedefaikido::statespace::SE3
SE3()=defaultaikido::statespace::SE3
setIsometry(State *_state, const Isometry3d &_transform) constaikido::statespace::SE3
StateHandle typedefaikido::statespace::SE3
StateHandleConst typedefaikido::statespace::SE3
~StateSpace()=defaultaikido::statespace::StateSpacevirtual