addMesh(const aiScene &scene, const std::string &scenePath) | aikido::rviz::ResourceServer | |
getMeshURI(const MeshResourcePtr &meshResource) const | aikido::rviz::ResourceServer | private |
getPort() const | aikido::rviz::ResourceServer | |
hasBuggyAssimp() | aikido::rviz::ResourceServer | privatestatic |
isRunning() const | aikido::rviz::ResourceServer | |
mDaemon | aikido::rviz::ResourceServer | private |
MeshResourcePtr typedef | aikido::rviz::ResourceServer | private |
mHost | aikido::rviz::ResourceServer | private |
mMutex | aikido::rviz::ResourceServer | mutableprivate |
mPort | aikido::rviz::ResourceServer | private |
mResources | aikido::rviz::ResourceServer | private |
mScenes | aikido::rviz::ResourceServer | private |
operator=(const ResourceServer &other)=delete | aikido::rviz::ResourceServer | |
processConnection(void *cls, struct MHD_Connection *connection, const char *url, const char *method, const char *version, const char *upload_data, std::size_t *upload_data_size, void **ptr) | aikido::rviz::ResourceServer | privatestatic |
queueHttpError(struct MHD_Connection *connection, unsigned int code, const std::string &message) | aikido::rviz::ResourceServer | privatestatic |
ResourcePtr typedef | aikido::rviz::ResourceServer | private |
resourceReaderCallback(void *cls, uint64_t pos, char *buf, size_t max) | aikido::rviz::ResourceServer | privatestatic |
resourceReaderFreeCallback(void *cls) | aikido::rviz::ResourceServer | privatestatic |
ResourceServer() | aikido::rviz::ResourceServer | |
ResourceServer(const ResourceServer &other)=delete | aikido::rviz::ResourceServer | |
start(unsigned short port=0) | aikido::rviz::ResourceServer | |
stop() | aikido::rviz::ResourceServer | |
WeakResourcePtr typedef | aikido::rviz::ResourceServer | private |
~ResourceServer() | aikido::rviz::ResourceServer | virtual |