Standard |
Control |
gold |
C-shaped |
forever |
|
|
Standard |
Control |
gold |
C-shaped |
if <> |
Boolean-value |
|
Standard |
Control |
gold |
C-shaped |
if <> else |
Boolean-value |
|
Standard |
Control |
gold |
C-shaped |
repeat # |
iteration-count |
|
Standard |
Control |
gold |
C-shaped |
repeat until <> |
Boolean-value |
|
Standard |
Control |
gray |
C-shaped |
warp |
|
runs a script in turbo mode |
Standard |
Control |
gold |
cap |
delete this clone |
|
|
Standard |
Control |
gold |
cap |
report * |
value |
|
Standard |
Control |
gold |
cap |
stop & |
script-selection |
|
Standard |
Control |
gold |
hat |
when & key pressed |
key |
|
Standard |
Control |
gold |
hat |
when <> |
Boolean-value |
|
Standard |
Control |
gold |
hat |
when flag clicked |
|
|
Standard |
Control |
gold |
hat |
when I am & |
condition-name |
|
Standard |
Control |
gold |
hat |
when I receive & |
message-name |
|
Standard |
Control |
gold |
hat |
when I start as a clone |
|
|
Standard |
Control |
gold |
oval |
call () |
reporter-function |
|
Standard |
Control |
gold |
oval |
call () w/continuation |
command-function |
|
Standard |
Control |
gold |
oval |
message |
|
reports the most recently broadcast message |
Standard |
Control |
gold |
tabbed |
broadcast & |
message-name |
|
Standard |
Control |
gold |
tabbed |
broadcast & and wait |
message-name |
|
Standard |
Control |
gold |
tabbed |
create a clone of & |
sprite |
|
Standard |
Control |
gold |
tabbed |
launch () |
command-function |
|
Standard |
Control |
gold |
tabbed |
pause all |
|
|
Standard |
Control |
gold |
tabbed |
run () |
command-function |
|
Standard |
Control |
gold |
tabbed |
run () w/continuation |
command-function |
|
Standard |
Control |
gold |
tabbed |
stop & |
script-selection |
|
Standard |
Control |
gold |
tabbed |
wait # seconds |
seconds |
|
Standard |
Control |
gold |
tabbed |
wait until <> |
Boolean-value |
|
Standard |
Looks |
purple |
oval |
costume |
|
returns the current sprite costume number |
Standard |
Looks |
purple |
oval |
size |
|
returns the current size percentage |
Standard |
Looks |
purple |
tabbed |
change & effect by # |
effect-name, value |
|
Standard |
Looks |
purple |
tabbed |
change size by # |
value |
|
Standard |
Looks |
purple |
tabbed |
clear graphic effects |
|
|
Standard |
Looks |
purple |
tabbed |
go back # layers |
value |
|
Standard |
Looks |
purple |
tabbed |
go to front |
|
|
Standard |
Looks |
purple |
tabbed |
hide |
|
|
Standard |
Looks |
purple |
tabbed |
next costume |
|
|
Standard |
Looks |
purple |
tabbed |
say “” |
string |
places a speech balloon near a sprite |
Standard |
Looks |
purple |
tabbed |
say “” for # secs |
string, duration |
places a speech balloon near a sprite |
Standard |
Looks |
purple |
tabbed |
set & effect to # |
effect-name, value |
|
Standard |
Looks |
purple |
tabbed |
set size to # % |
percentage-value |
|
Standard |
Looks |
purple |
tabbed |
show |
|
|
Standard |
Looks |
purple |
tabbed |
switch to costume & |
costume-name |
|
Standard |
Looks |
purple |
tabbed |
think “” |
string |
places a thought bubble near a sprite |
Standard |
Looks |
purple |
tabbed |
think “” for # secs |
string, duration |
places a thought bubble near a sprite |
Standard |
Motion |
blue |
oval |
direction |
|
|
Standard |
Motion |
blue |
oval |
x position |
|
|
Standard |
Motion |
blue |
oval |
y position |
|
|
Standard |
Motion |
blue |
tabbed |
change x by # |
x |
|
Standard |
Motion |
blue |
tabbed |
change y by # |
y |
|
Standard |
Motion |
blue |
tabbed |
glide # secs to x: # y: # |
duration, x, y |
|
Standard |
Motion |
blue |
tabbed |
go to & |
target-name |
a sprite name or mouse-pointer |
Standard |
Motion |
blue |
tabbed |
go to x: # y: # |
x, y |
|
Standard |
Motion |
blue |
tabbed |
if on edge, bounce |
|
|
Standard |
Motion |
blue |
tabbed |
move # steps |
step-count |
|
Standard |
Motion |
blue |
tabbed |
point in direction # |
angle |
|
Standard |
Motion |
blue |
tabbed |
point towards & |
target-name |
a sprite name or mouse-pointer |
Standard |
Motion |
blue |
tabbed |
set x to # |
x |
|
Standard |
Motion |
blue |
tabbed |
set y to # |
y |
|
Standard |
Motion |
blue |
tabbed |
turn CCW # degrees |
angle |
|
Standard |
Motion |
blue |
tabbed |
turn CW # degrees |
angle |
|
Standard |
Operators |
green |
hexagon |
# < # |
number, number |
|
Standard |
Operators |
green |
hexagon |
# < # |
number, number |
|
Standard |
Operators |
green |
hexagon |
# = # |
number, number |
|
Standard |
Operators |
green |
hexagon |
<> and <> |
Boolean-value, Boolean-value |
|
Standard |
Operators |
green |
hexagon |
<> or <> |
Boolean-value, Boolean-value |
|
Standard |
Operators |
green |
hexagon |
false |
|
|
Standard |
Operators |
green |
hexagon |
is * a &? |
value, type-identifier |
|
Standard |
Operators |
green |
hexagon |
is * identical to * ? |
value, value |
|
Standard |
Operators |
green |
hexagon |
not <> |
Boolean-value |
|
Standard |
Operators |
green |
hexagon |
true |
|
|
Standard |
Operators |
green |
oval |
& of # |
operator-name, number |
example operators are abs, sqrt, acose... |
Standard |
Operators |
green |
oval |
# - # |
number, number |
|
Standard |
Operators |
green |
oval |
# * # |
number, number |
|
Standard |
Operators |
green |
oval |
# / # |
number, number |
|
Standard |
Operators |
green |
oval |
# + # |
number, number |
|
Standard |
Operators |
green |
oval |
# mod # |
number, number |
|
Standard |
Operators |
green |
oval |
JavaScript function ( “”...){“”...} |
args, code |
|
Standard |
Operators |
green |
oval |
join “” “”... |
string, string... |
|
Standard |
Operators |
green |
oval |
length of “” |
string |
|
Standard |
Operators |
green |
oval |
letter # of “” |
index-value, string |
|
Standard |
Operators |
green |
oval |
pick random # to # |
low-value, high-value |
|
Standard |
Operators |
green |
oval |
round # |
number |
|
Standard |
Operators |
green |
oval |
split “” by & |
string, character |
|
Standard |
Operators |
green |
oval |
unicode # as letter |
ordinal-value |
|
Standard |
Operators |
green |
oval |
unicode of & |
character |
|
Standard |
Operators |
gray |
predicate-ring |
|
|
passes a procedure as a value |
Standard |
Operators |
gray |
reporter-ring |
|
|
passes a procedure as a value |
Standard |
Operators |
gray |
command-ring |
|
|
passes a procedure as a value |
Standard |
Pen |
aqua |
tabbed |
change pen color by # |
number |
there are 200 pen colors |
Standard |
Pen |
aqua |
tabbed |
change pen shade by # |
number |
the pen shade goes from 0 to 100 |
Standard |
Pen |
aqua |
tabbed |
change pen size by # |
pixel-value |
|
Standard |
Pen |
aqua |
tabbed |
clear |
|
|
Standard |
Pen |
aqua |
tabbed |
fill |
|
|
Standard |
Pen |
aqua |
tabbed |
pen down |
|
|
Standard |
Pen |
aqua |
tabbed |
pen up |
|
|
Standard |
Pen |
aqua |
tabbed |
set pen color to [%] |
color-selection |
|
Standard |
Pen |
aqua |
tabbed |
set pen color to # |
number |
|
Standard |
Pen |
aqua |
tabbed |
set pen shade to # |
number |
|
Standard |
Pen |
aqua |
tabbed |
set pen size to # |
pixel-value |
|
Standard |
Pen |
aqua |
tabbed |
stamp |
|
stamp a print of the costume image |
Standard |
Sensing |
cyan |
hexagon |
color [%] is touching [%] ? |
color-selection, color-selection |
|
Standard |
Sensing |
cyan |
hexagon |
key & pressed? |
key |
|
Standard |
Sensing |
cyan |
hexagon |
mouse down? |
|
|
Standard |
Sensing |
cyan |
hexagon |
touching [%]? |
color-selection |
|
Standard |
Sensing |
cyan |
hexagon |
touching &? |
sprite-name |
|
Standard |
Sensing |
cyan |
hexagon |
turbo mode? |
|
|
Standard |
Sensing |
cyan |
oval |
& of &? |
property-name, sprite-name |
property examples: x-position, costume name |
Standard |
Sensing |
cyan |
oval |
answer |
|
|
Standard |
Sensing |
cyan |
oval |
current & |
time-value-name |
e.g. year, month, day; “time in milliseconds” is epoch time |
Standard |
Sensing |
cyan |
oval |
distance to & |
sprite-name |
|
Standard |
Sensing |
cyan |
oval |
http:// “” |
url |
|
Standard |
Sensing |
cyan |
oval |
mouse x |
|
|
Standard |
Sensing |
cyan |
oval |
mouse y |
|
|
Standard |
Sensing |
cyan |
oval |
timer |
|
|
Standard |
Sensing |
cyan |
tabbed |
ask “” and wait |
string |
|
Standard |
Sensing |
cyan |
tabbed |
reset timer |
|
|
Standard |
Sensing |
cyan |
tabbed |
set turbo mode to <> |
Boolean-value |
|
Standard |
Sound |
magenta |
oval |
tempo |
|
|
Standard |
Sound |
magenta |
tabbed |
change tempo by # |
bpm-value |
|
Standard |
Sound |
magenta |
tabbed |
play note # for # beats |
note-number, beat-duration |
|
Standard |
Sound |
magenta |
tabbed |
play sound & |
sound-name |
|
Standard |
Sound |
magenta |
tabbed |
play sound & until done |
sound-name |
|
Standard |
Sound |
magenta |
tabbed |
rest for # beats |
beats |
|
Standard |
Sound |
magenta |
tabbed |
set tempo to # bpm |
bpm-value |
|
Standard |
Sound |
magenta |
tabbed |
stop all sounds |
|
|
Standard |
Variables |
orange |
tabbed |
change & by # |
variable-name, number |
|
Standard |
Variables |
orange |
tabbed |
hide-variable & |
variable-name |
hides the watcher for the variable |
Standard |
Variables |
orange |
tabbed |
set & to * |
variable-name, value |
|
Standard |
Variables |
orange |
tabbed |
show variable & |
variable-name |
makes a watcher visible in the stage |
Standard |
Variables |
gray |
tabbed |
script variables &... |
variable-name... |
declare script-local variables in the current scope |
Standard |
Variables |
red |
hexagon |
[] contains * |
list, value |
|
Standard |
Variables |
red |
oval |
* in front of [] |
value, list |
returns a new list with the value prepended (cons) |
Standard |
Variables |
red |
oval |
all but first of [] |
list |
|
Standard |
Variables |
red |
oval |
item # of [] |
index-value, list |
|
Standard |
Variables |
red |
oval |
length of [] |
list |
|
Standard |
Variables |
red |
oval |
list * ... |
value |
note: list with no values returns an empty list |
Standard |
Variables |
red |
tabbed |
add * to [] |
value, list |
appends an item to the end of the list |
Standard |
Variables |
red |
tabbed |
delete # of [] |
index-value, list |
|
Standard |
Variables |
red |
tabbed |
insert * at # of [] |
value, index-value, list |
|
Standard |
Variables |
red |
tabbed |
replace item # of [] with * |
index-value, list, value |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tools |
Control |
gold |
C-shaped |
catch & * |
variable-name, value |
|
Tools |
Control |
gold |
C-shaped |
for & = # to # |
variable-name, lower-value, upper-value |
|
Tools |
Control |
gold |
C-shaped |
if <> do and pause all |
Boolean-value |
|
Tools |
Control |
gold |
C-shaped |
tell & to |
sprite-name |
|
Tools |
Control |
gold |
oval |
ask & for () |
sprite-name, reporter-function |
|
Tools |
Control |
gold |
oval |
catch & |
variable-name |
defines a scope for throw <> |
Tools |
Control |
gold |
oval |
if <> then * else * |
Boolean-value, value, value |
|
Tools |
Control |
gold |
tabbed |
ignore * |
value |
|
Tools |
Control |
gold |
tabbed |
throw & |
variable-name |
|
Tools |
Control |
gold |
tabbed |
throw & * |
variable-name, value |
|
Tools |
Operators |
green |
oval |
join words “” |
string |
|
Tools |
Operators |
green |
oval |
list -> sentence [] |
list |
|
Tools |
Operators |
green |
oval |
list -> word [] |
list |
|
Tools |
Operators |
green |
oval |
sentence -> list “” |
string |
|
Tools |
Operators |
green |
oval |
word -> list “” |
string |
|
Tools |
Pen |
aqua |
tabbed |
label “” of size # |
string, size-value |
|
Tools |
Variables |
orange |
C-shaped |
for each & of [] |
variable-name, list |
|
Tools |
Variables |
orange |
hexagon |
empty? [] |
list |
|
Tools |
Variables |
orange |
oval |
combine with () items of [] |
reporter-function, list |
|
Tools |
Variables |
orange |
oval |
keep items such that () from [] |
Boolean-function, list |
|
Tools |
Variables |
orange |
oval |
map () over [] |
reporter-function, list |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Finch |
Looks |
purple |
tabbed |
Finch LED R: # G: # B: # |
red, green, blue |
colors range from 0 to 100 |
Finch |
Motion |
blue |
tabbed |
Move Finch Left: # Right: # |
left-speed, right-speed |
speeds range from -100 to 100 |
Finch |
Motion |
blue |
tabbed |
Stop Finch |
|
|
Finch |
Sensing |
cyan |
hexagon |
Finch Left Obstacle |
|
|
Finch |
Sensing |
cyan |
hexagon |
Finch Right Obstacle |
|
|
Finch |
Sensing |
cyan |
oval |
Finch Accelerations |
|
returns a list with [X,Y,Z] acceleration components |
Finch |
Sensing |
cyan |
oval |
Finch Left Light Sensor |
|
|
Finch |
Sensing |
cyan |
oval |
Finch Light Sensors |
|
|
Finch |
Sensing |
cyan |
oval |
Finch Obstacles |
|
returns list of two Booleans |
Finch |
Sensing |
cyan |
oval |
Finch Orientation |
|
returns an orientation name string, e.g. “level”, “left wing down”, etc. |
Finch |
Sensing |
cyan |
oval |
Finch Right Light Sensor |
|
|
Finch |
Sensing |
cyan |
oval |
Finch Temperature Celsius |
|
|
Finch |
Sensing |
cyan |
oval |
Finch Temperature Fahrenheit |
|
|
Finch |
Sensing |
cyan |
oval |
Finch X Acceleration |
|
|
Finch |
Sensing |
cyan |
oval |
Finch Y Acceleration |
|
|
Finch |
Sensing |
cyan |
oval |
Finch Z Acceleration |
|
ranges from 1 (right-side up) to -1 (upside-down) |
Finch |
Sound |
magenta |
tabbed |
Finch Buzz+Wait # Hz # ms |
Hz-value, msec-duration |
|
Finch |
Sound |
magenta |
tabbed |
Finch Buzzer # Hz # ms |
Hz-value, msec-duration |
|
Finch |
Sound |
magenta |
tabbed |
Say This “” |
string |
performs speech synthesis on host computer |