#include <aikido/planner/World.hpp>
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bool | operator== (const State &other) const |
| Returns true if two world states have the same skeletons with same configurations. More...
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bool | operator!= (const State &other) const |
| Returns true if two world states are not the same. More...
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std::unordered_map< std::string, dart::dynamics::Skeleton::Configuration > | configurations |
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◆ operator!=()
bool aikido::planner::World::State::operator!= |
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const State & |
other | ) |
const |
Returns true if two world states are not the same.
- Parameters
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other | State to compare against. |
- Returns
- bool True if the two states are not the same.
◆ operator==()
bool aikido::planner::World::State::operator== |
( |
const State & |
other | ) |
const |
Returns true if two world states have the same skeletons with same configurations.
- Parameters
-
other | State to compare against. |
- Returns
- bool True if the two states are the same.
◆ configurations
std::unordered_map<std::string, dart::dynamics::Skeleton::Configuration> aikido::planner::World::State::configurations |