Abstract class for Hand interface.
More...
#include <aikido/robot/Hand.hpp>
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| virtual | ~Hand ()=default |
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| virtual void | grab (const dart::dynamics::SkeletonPtr &bodyToGrab)=0 |
| | Grabs an object. More...
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| virtual void | ungrab ()=0 |
| | Ungrabs an object. More...
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| virtual std::future< void > | executePreshape (const std::string &preshapeName)=0 |
| | Sets the hand to the corresponding preshape (from preshapesUri). More...
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| virtual void | step (const std::chrono::system_clock::time_point &timepoint)=0 |
| | Simulates up to the provided timepoint. More...
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| virtual dart::dynamics::ConstMetaSkeletonPtr | getMetaSkeleton () const =0 |
| | Returns the metaskeleton corresponding to this hand. More...
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| virtual dart::dynamics::MetaSkeletonPtr | getMetaSkeleton ()=0 |
| | Returns the metaskeleton corresponding to this hand. More...
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| virtual dart::dynamics::BodyNode * | getEndEffectorBodyNode () const =0 |
| | Get the end-effector body node for which IK can be created. More...
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| virtual dart::dynamics::BodyNode * | getHandBaseBodyNode () const =0 |
| | Get the body node which is the root of the hand, containing all fingers. More...
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Abstract class for Hand interface.
◆ ~Hand()
| virtual aikido::robot::Hand::~Hand |
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virtualdefault |
◆ executePreshape()
| virtual std::future<void> aikido::robot::Hand::executePreshape |
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const std::string & |
preshapeName | ) |
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pure virtual |
Sets the hand to the corresponding preshape (from preshapesUri).
- Parameters
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| [in] | preshapeName | Name of preshape (e.g. "open") |
◆ getEndEffectorBodyNode()
| virtual dart::dynamics::BodyNode* aikido::robot::Hand::getEndEffectorBodyNode |
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const |
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pure virtual |
Get the end-effector body node for which IK can be created.
- Returns
- DART body node of end-effector
◆ getHandBaseBodyNode()
| virtual dart::dynamics::BodyNode* aikido::robot::Hand::getHandBaseBodyNode |
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const |
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pure virtual |
Get the body node which is the root of the hand, containing all fingers.
- Returns
- DART body node at the root of the hand
◆ getMetaSkeleton() [1/2]
| virtual dart::dynamics::ConstMetaSkeletonPtr aikido::robot::Hand::getMetaSkeleton |
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const |
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pure virtual |
Returns the metaskeleton corresponding to this hand.
◆ getMetaSkeleton() [2/2]
| virtual dart::dynamics::MetaSkeletonPtr aikido::robot::Hand::getMetaSkeleton |
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pure virtual |
Returns the metaskeleton corresponding to this hand.
◆ grab()
| virtual void aikido::robot::Hand::grab |
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const dart::dynamics::SkeletonPtr & |
bodyToGrab | ) |
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pure virtual |
Grabs an object.
Immediately executes.
- Parameters
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| [in] | bodyToGrab | The object to grab |
◆ step()
| virtual void aikido::robot::Hand::step |
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const std::chrono::system_clock::time_point & |
timepoint | ) |
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pure virtual |
Simulates up to the provided timepoint.
- Note
- Assumes that the robot's skeleton is locked.
- Parameters
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| [in] | timepoint | Time to simulate to. |
◆ ungrab()
| virtual void aikido::robot::Hand::ungrab |
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pure virtual |
Ungrabs an object.
Immediately ungrabs.
- Exceptions
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