#include <aikido/rviz/SkeletonMarker.hpp>
◆ SkeletonMarker()
      
        
          | aikido::rviz::SkeletonMarker::SkeletonMarker  | 
          ( | 
          ResourceServer *  | 
          resourceServer,  | 
        
        
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           | 
          interactive_markers::InteractiveMarkerServer *  | 
          markerServer,  | 
        
        
           | 
           | 
          const dart::dynamics::WeakSkeletonPtr &  | 
          skeleton,  | 
        
        
           | 
           | 
          const std::string &  | 
          frameId  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ bodynode_markers()
      
        
          | std::vector<BodyNodeMarkerPtr> aikido::rviz::SkeletonMarker::bodynode_markers  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ GetBodyNodeMarker()
      
        
          | BodyNodeMarkerPtr aikido::rviz::SkeletonMarker::GetBodyNodeMarker  | 
          ( | 
          dart::dynamics::BodyNode const *  | 
          bodynode | ) | 
           const | 
        
      
 
 
◆ getSkeleton()
      
        
          | dart::dynamics::SkeletonPtr aikido::rviz::SkeletonMarker::getSkeleton  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ ResetColor()
      
        
          | void aikido::rviz::SkeletonMarker::ResetColor  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetColor()
      
        
          | void aikido::rviz::SkeletonMarker::SetColor  | 
          ( | 
          const Eigen::Vector4d &  | 
          color | ) | 
           | 
        
      
 
 
◆ update()
      
        
          | bool aikido::rviz::SkeletonMarker::update  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ mBodyNodeMarkers
  
  
      
        
          | std::unordered_map<dart::dynamics::BodyNode const*, BodyNodeMarkerPtr> aikido::rviz::SkeletonMarker::mBodyNodeMarkers | 
         
       
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private   | 
  
 
 
◆ mColor
  
  
      
        
          | Eigen::Vector4d aikido::rviz::SkeletonMarker::mColor | 
         
       
   | 
  
private   | 
  
 
 
◆ mFrameId
  
  
      
        
          | std::string aikido::rviz::SkeletonMarker::mFrameId | 
         
       
   | 
  
private   | 
  
 
 
◆ mHasColor
  
  
      
        
          | bool aikido::rviz::SkeletonMarker::mHasColor | 
         
       
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private   | 
  
 
 
◆ mMarkerServer
  
  
      
        
          | interactive_markers::InteractiveMarkerServer* aikido::rviz::SkeletonMarker::mMarkerServer | 
         
       
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private   | 
  
 
 
◆ mResourceServer
◆ mSkeleton
  
  
      
        
          | dart::dynamics::WeakSkeletonPtr aikido::rviz::SkeletonMarker::mSkeleton | 
         
       
   | 
  
private   |