#include <aikido/rviz/BodyNodeMarker.hpp>
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std::string | getName (const dart::dynamics::BodyNode &bodyNode) const |
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◆ ShapeFrameMarkerMap
◆ BodyNodeMarker() [1/2]
aikido::rviz::BodyNodeMarker::BodyNodeMarker |
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ResourceServer * |
resourceServer, |
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interactive_markers::InteractiveMarkerServer * |
markerServer, |
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const dart::dynamics::WeakBodyNodePtr & |
bodyNode, |
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const std::string & |
frameId |
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) |
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◆ BodyNodeMarker() [2/2]
aikido::rviz::BodyNodeMarker::BodyNodeMarker |
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const BodyNodeMarker & |
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delete |
◆ ~BodyNodeMarker()
virtual aikido::rviz::BodyNodeMarker::~BodyNodeMarker |
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virtualdefault |
◆ getName()
std::string aikido::rviz::BodyNodeMarker::getName |
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const dart::dynamics::BodyNode & |
bodyNode | ) |
const |
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◆ operator=()
◆ ResetColor()
void aikido::rviz::BodyNodeMarker::ResetColor |
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◆ SetColor()
void aikido::rviz::BodyNodeMarker::SetColor |
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const Eigen::Vector4d & |
color | ) |
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◆ update()
bool aikido::rviz::BodyNodeMarker::update |
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◆ mBodyNode
dart::dynamics::WeakBodyNodePtr aikido::rviz::BodyNodeMarker::mBodyNode |
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◆ mFrameId
std::string aikido::rviz::BodyNodeMarker::mFrameId |
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◆ mInteractiveMarker
visualization_msgs::InteractiveMarker aikido::rviz::BodyNodeMarker::mInteractiveMarker |
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◆ mMarkerServer
interactive_markers::InteractiveMarkerServer* aikido::rviz::BodyNodeMarker::mMarkerServer |
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◆ mName
std::string aikido::rviz::BodyNodeMarker::mName |
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◆ mOnStructuralChange
dart::common::Connection aikido::rviz::BodyNodeMarker::mOnStructuralChange |
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◆ mResourceServer
◆ mShapeFrameMarkers
◆ mVisualControl
visualization_msgs::InteractiveMarkerControl* aikido::rviz::BodyNodeMarker::mVisualControl |
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private |